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TUBE PUFFING ! Make those flat tubes into more of a 3D and much more pleasant to look at!
HootyTut© by Hooty aka Doyle Allen 5/22/04 Approved by the HootyTutTesters!
Needed: I did this with PSP8 but other programs and earlier versions of psp can be used. Get the tube used in this tutorial at the HootyTutResources site (Click) Join so you can access the Files Section. Files/Accessories/Tubes/Tinkerbell tube. Save to your Documents file. We will open it in psp like we would a graphic. Feel free to select your own tube/graphic once you understand what is taught here.
Hootytut© by Hooty aka Doyle Allen Skill Level:Advanced Beginner Knowledge of using the magic wand and changing the tolerance setting to select slightly shaded colored areas etc. Being able to use the preview window to adjust effects for the best desired appearance (aka InnerBevel & Drop Shadow). Manipulation of dropshadows by moving the x around in the position block.
Please read: This tutorial will lend itself to not only tubes but graphics as well. You can make a main object/person in a graphic stand out from the surrounding background which will make it that much more special to look at. The most important thing to be aware of is that the most simply uncomplicated objects are the ones to use these techniques with. By uncomplicated I mean it has few colors & lines. Once you learn the basic principles taught more advanced skill users can take it to the next steps using the freehand selection tool to select areas to puff. This tut will show you the most basic ideas just to get you started. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1 Browse to the Tinkerbell tube in PSP and open it just as you would a graphic. 2 Edit/Copy, Edit Paste/Paste as New Image 3 Close (X) your original tube
4 Magic Wand: Adjustments to tolerance is flexible. Basically I used these same settings throughout this tutorial, sometimes using multiple clicks to get the area's I wanted completely selected. Settings: Mode = Add, MatchMode = RGB, Tolerance = 12, Sample Merge = Checked Feather = 0, Anti-alias = Checked Select Tinkerbells raised leg... in all the selections you can use multiple clicks to get the whole area selected. Do not select the black outline of her leg. Tip: Zoom in (+) for more accuracy.
5 Effects/3D Effects/Inner Bevel These same settings will be used throughout this tutorial, only changing the Angle of the bevel for the best effect. Settings: Bevel #2, Width = 8, Smoothness = 0, Depth = 1, Ambience = 0, Shininess = 0, Color = White, Angle = 32, Intensity = 50, Elevation = 30 This would be a good time to get the leg centered in your preview window and play a bit with the angle only to see how the different angles affect the appearance of the bevel. Hopefully you will see how I ended up choosing the 32° angle that is used for this one step. You can left click on the circle icon and spin it around to different angles as you change them to see the differences.
6 Selections/Select None
7 Magic Wand: Select the leg that Tinkerbell is standing on.
8 Effects/3D Effects/Inner Bevel Settings: Same settings but change the angle to 227°. Note: I used the Soften Tool to smooth out the little roughness that this particular tube has that is caused by slight discoloration by the original artist. I used size 5 on that.
9 Selections/Select None
10 Magic Wand: Select the Dress.
11 Effects/3D Effects/Inner Bevel Settings: Same settings but change the angle to 317°
12 (Still Selected) Effects/3D Effects/Drop Shadow Use the settings shown in the illustration above. I used the dropshadow on this part to make her dress appear to be further away from her skin..adding to the illusion of depth.
13 Selections/Select None
14 Magic Wand: Select the upper torso and facial areas completely. Note: If things in areas like the face, if you do not get the eyebrows, eyes etc selected then when you apply the inner bevel it will cause the unselected areas to appear to be sunk in and that would be bad! Use multiple clicks to insure it is all selected.
15 From this point I do not feel that I need to take you from step to step. Basically select separate parts that have not been puffed and puff them one at a time. Use the preview window to determine which setting you like best for the appearance that you are striving for. Items to be selected separately: Hand above her hair Hair bun at the back Hair over her head Puff balls on each shoe..one at a time. Shoes on each foot... one at a time Wings on her back
16 Of course you need to Select/Select None.
17 Of Course when you have finished puffing up your image adding a dropshadow to the whole image on the background enhances the illusion even more.
This should have taught you the elementary ideas behind doing this kewl skill.
Advanced Techniques for the more ambitious creator!
1 Paint Brush Tool can be used on a new raster layer to make partial lines around things like an arm against the body. Just select the area that you want to add a slight dropshadow too. Outline it and select the line and I would recommend putting the shadow on a separate layer so you can adjust the opacity to get the proper effect. Using this idea you can make an arm held in front of the body can be made to look like it is not on the body but being held slightly away from the body. I did this with the Reindeer's arm and with Santa's mustache and underneath his beard:
2 Using your imagination, you can apply effects to the selected area's before you add the bevel or shadow such as Tinkerbell's hair, you may want to use an effect to give her hair more texture and give it more strands. EyeCandy4000 Fur comes to mind as one possible effect for hair. Paint Brush Tool Strokes could be another. Remember to Watermark your creations! |